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gseher
KeymasterAlthough I am not in need for it at the moment, this seems like a very reasonable request.
gseher
KeymasterQuote:I would like the Octupus to send MMC,so that I could use
it as my main transport control.As it is now, you just sync whatever you need to sync to the Octo using MTC. Then start and stop on the Octo is the main transport control. Or are you still missing something?
gseher
KeymasterThis may be long out of date,but I just got the same thing to work yesterday.Are you sure the midi track is armed and setup to receive incoming data?Does the master midi in show activity ? Have you used the midi input transformer to filter all other messages ? Have you disabled sysex filter in preferences ?
gseher
KeymasterI would like the Octupus to send MMC,so that I could use
it as my main transport control.gseher
KeymasterI agree,super allign would be handy to have all tracks on all pages start on 1.Like a stop/start operation,but without stopping,your timing would have to be good though,or it could be done on the beat as you say.
gseher
KeymasterIt’s wonderful for lazy people like me.

However, the feature I like best are the finally working triplets.
gseher
Keymasterhey guess what. I ended up using this feature…
gseher
KeymasterOh, and I am sure the Octopus could also be a really nice pocket calculator. Or, well, calculator. Could be a smash hit for people with lcdfobia.
gseher
KeymasterIt could also be the most expensive Tetris console in the world.
Or how about Breakout or Space Invaders? What a glaring oversight by the programmersB)gseher
KeymasterQuote:The track arming is less important for me, but it should be trivial if adding the other functionality at the same time.But it was that part I was wondering aboutB)
gseher
KeymasterOk, I see the reason for the "leak". But too me it seems like something that should be worked on at some point, since it renders step note recording almost useless if you are using any virtual midi channels at the some time.
As I see it maybe step note recording should only "listen" to incoming midi and not to virtual midi.gseher
KeymasterQuote:Yes, you are right. It allows for record ready commands by track. It uses a bitmask to specify particular tracks. That would be a nice feature alsoCould you explain a scenario where you use this feature? I am not sure what you are talking about.
gseher
KeymasterThe one step undo can only work for selected functions, that will have to be defined appropriately, and only for one step back. Lars termed them "irreversible" functions, I think that pretty much hits the nail on the head.
As far as saving the machine state goes, saving and recalling internally has to work, otherwise you would probably not be able to turn the machine back on.
Loading in data from the computer will also work seamlessly, even if Octopus is playing while the data is sent to it. So potentially there is no need to pause.
Data compatibility across OS versions is a major issue that we are just about to address. I cannot make any commitments yet, but it is something that is long overdue and very high on the priority list.
gseher
KeymasterQuote:I have been more in the habit of saving the entire machine state when I get to a milestone…that is what I do also – but, I have not yet loaded the saved information back; does this really work?
…and, what I’d love to do is to save different setups on the computer, and push them onto the Octopus during a performance session like:
[code:1]Octopus-state_01 = song1 + song2 + song3
(pause, load Octopus from computer)
Octopus-state_02 = song4 + song5 + song6
[/code:1]
…but if I understand correctly, this will not work in case I upgrade the Octopus to the next OS-version, as the saved information may or may not be compatible?…sorry, I just realize that I am moving off-topic…:whistle:
Best wishes,
fairplygseher
KeymasterRegarding the multistep stuff you mention, Gabriel will have to tell how the behaviour will be, but I feel the question is somewhat missing the point of this feature. The point being these multistep actions that you mention can all be reversed, meaning: If you go three steps up, you can go three steps down, if you change your mind.
The interesting part is all the functions that are irreversible. Deleting the wrong track, hitting RMX by accident, deleting a page, the RND function etc, etc. This is where one level of undo will shine.
And no, it does not do anything that PLAY would not be able to do, but PLAY is something that you use consciously with a purpose. Like, you probably wont use PLAY because you are thinking that your next move will be accidently erasing the wrong track.Is it more clear now?
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