yeah i was the same , its the graphic interafce and stuff like the bounce sequencer and the one you can draw in ‘ rotating ‘ patterns on i loved and also the one where you hold steps and the closer to the bottom track they are the faster they player.I like this idea of # playing ‘ sequences.I think as someone has said whats really one avenue to explore is the use of more intuitove use of the grid in an abstract fashion , so you can draw in ‘shape ‘ directions . . .get 12 tracks going and then click a button and draw a square or any shape and the octopus triggers the steps in that shape only , stuff like this.A bounce function also would be super cool.The tenori on is something i think that could be looked at and certain stuff intergrated into the octopus , the direction rotating patterns , patterns you play via key press and the bouncing ball sequencer.be amazing to have a bouncing ball like sequencer function in the octopus
was really excited when i got it but soon realised how limited it was integration-wise and sound-wise. shame cos it’s got a good (if rather flimsy) interface. sold it for more than i paid for it though which was nice
obviously it doesn’t come close to what the octopus can achieve (and apologies if i’m seriously duplicating what others have said) but it would be fun to implement some of the tenori-ons ‘two dimensional’ features on the octopus. the rotating 2D vector tracks (for want of a better description) and the vertically bouncing notes were particular favourites, and i’m sure we can all come up with some other modes that would fun.
or maybe i’m gonna have to learn how to program this thing… :dry: